0.2.0 WIP

Don’t have much spare time to hack on the project currently, but things are moving along at a decent pace.

Planned / Currently working on / Already fixed- list:

  • Stability / speed fixes in place, a few more issues to hammer out (see bug database).
  • More gridle changes (control background animation / tile rate / effect).
  • Shader parsing, allow you to configure individual shaders (no need to split them up and have different configurations).
  • Reworked event system to support passing events to/from frameserver.
  • Libretro support in frameserver (internal launch for some targets on win32).
  • Sending events between arcan instances locally or across network boundaries, this opens up for remote control, multiple displays (on multiple computers), …
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