Argumenting Client-Side Decorations

Apparently it is the season to chime in on opinions on client side decorations (CSDs) versus server side decorations (SSDs) in the context of Wayland. I normally ignore these kinds of quarrels but this is a case where I consider the dominating solution being close to the worst possible one. The two pieces of note, so far, is This post from camp Gnome and This from camp KDE.

For starters, Martin claims:

Nothing in Wayland enforces CSD. Wayland itself is as ignorant about this as X11.

Well, it is the compositor’s job to enforce it (i.e. do nothing really) and he doesn’t want to – it’s a case of bad hygiene for any implementor of a protocol to skew interpretation this blatantly as it counteracts the point of having one. You don’t have to dig deep to find the intention behind the protocol – even the first commit to the project has:

Window management is largely pushed to the clients, they
draw their own decorations and move and resize themselves, typically
implemented in a toolkit library.

This has been debated again and again, and if the ‘me-too’:ers would have taken even a cursory google glance at the mailing list rather than skewing things to fit their narrative (or just not doing the basic research because why would you), they would immediately run into Kristians recurring opinion about it, and he designed much of the protocol. If that does not align with your wants and needs, perhaps this is not the protocol you should use, instead of coming up with worse extensions.

Furthermore, a ton of stuff in Wayland make very little sense without CSDs – particularly wl_subsurface and wl_region but also, to some extent, the xdg_shell parts about window state (maximized, movable, fullscreen, resizing, context menu).

Then we have the topic of the #wayland IRC channel itself:

Please do not argue about server-side vs. client side decorations. It's settled and won't change.

That said, I also think that the agreed upon approach to CSDs is a technically inept, and this post will lay out those reasons.

Lets first look at what the decorations chatter is all about, from this screenshot you have the top bar, the shadow region and the window border and, what is not visible on the screenshot – the mouse cursor. All these are possibly client defined UI components.


The options to convey this segmentation in wayland is practically as a single unit (a surface) or a complex aggregate that is a major pain to implement, using a part of the protocol that should be taken out behind the shed and executed (a surface with a tree of subsurfaces).

Reading through comments on the matter, most seem to focus on the value of the top bar and how much stuff you can shove into it to save vertical space on a floating window manager with widescreen monitors. Had that been the only thing, I would have cared less, because well, the strategy that will be used to counter this in the various Arcan related projects is a riff on this:


I’ll automatically detect where the top bar is, crop it out and hide it inside a titlebar toggle in the server side defined titlebar where I have the stuff that I want to be able to do to the client. There is practically nothing GTK, or anyone else for that matter, can do to counter that.

Protocol wise, it would be nice if the bar that GTK/GNOME (and to be fair, Chrome, Firefox, …) prefer in their design language had been added as another possible surface role to xdg-surface so the segmentation could go a bit smoother and the border and shadow could all be left entirely to the compositor – but it is, all in all, a minor thing.

There are, however, other areas that I argue that the choice matter a lot more, so lets look at those.


If you look like projects such as QubesOS (see also: border color spoofing) and Prio, the border part of the decorations can be used to annotate signal compartment or security domain. The server side annotates each client surface with its knowledge about the contents, domain and trust level that the user should associate with the particular client.


With client side decorations there is, by definition, no contribution from the compositor side of the equation. This means that any client can proxy the look, feel and behaviour of any other.

Even if I have a trusted path of execution where the compositor spawns the specific binary (like Arcan can with a sandboxing chainloader and a policy database) keeping the chain of trust instact, without a visual way to annotate this, there is no difference from a compromised process spawning and proxying an instance of the same binary as a man in the middle in order to snoop on keyboard and clipboard input and client output. The problem is not insurmountable, but other design language need to be invented and trained.


Not that there are many serious attempts to allow networking for single wayland clients at the moment, but for networked clients, normal window operations like move and drag resize now require a full round-trip and a buffer swap to indicate that the operation is possible since the mouse  cursor need to be changed to reflect the current valid state. Having such operations jitter in their responsiveness is really awkward to work with.

That said, there are other parts of the protocol that has similar problems, particularly the client being responsible for maintaining the keyboard layout state machine and repeat-rate.

Performance and Memory Consumption

The obvious part is that all buffers need to be larger than necessary in order to account for the shadow and border region. This implies that more data needs to be transferred to- and cached on- the GPU side. About the scarcest resource I have on my systems is memory on GPUs and when it thrashes, it hurts.

Everything the client draws has to be transferred in some way, with the absolute fastest way being one well-aligned buffer that gets sent to the GPU with a handle (descriptor) being returned in kind. This handle gets forwarded to the compositor that maps it to a texture and uses this texture to draw. The crutch here is that there are many ways to draw primitives that use this surface, and the one you chose will have impact on how expensive it will be for the GPU.

The shadow region needs to be drawn with alpha blending enabled or it will be ugly. The vast majority of UI contents can be drawn without any kind of blending enabled, but with client side decorations the compositor is left with no choice. To combat this, there is the wl_region part of the wayland protocol, which, lacking nicer ways to put it, is profoundly dumb. Basically, you annotate the regions of a surface that is to be ‘opaque” so the compositor can perform the lovely dance of slicing up drawing into degenerate quads and toggle the blend states on and off. My memory may be a bit fuzzy, but I do not recall anyone compositor that actually bothers with this.

The position here is that the shadow and border- part of CSDs increase the surface that has to be considered for all drawing, buffering and layout operations. Consequently, they increase the amount of data that has to be updated, transferred and synched. The main contents, furthermore, gets pushed to offsets where they don’t align with efficient transfers making the most expensive operation we have (texture uploads) worse. They also mutate the contents of the buffer to have a mixed origin and type. Because of this, they also adversely affect compression and other quality parameters like filtering, mipmapping and antialiasing.

UI Consistency

This is the part many discussion threads on the matter seem to boil down to so I will not provide much annotation on it. The stance that gets repeated from GTK people is a version of “users do not care, Chrome and friends do this anyhow”.  Here you have GTK, QT, EFL, SDL and Weston in loving harmony. Everyone with their own take on colors, icons, buttons and mouse cursor. “Beautiful”.


Client and Protocol Complexity

It is considerably more complex to write a conforming wayland client than it is to write an Xorg client. A simple “hello world” press a key and flip a color output is in the range of thousands of lines of code, and the problem of actually knowing how to draw client decorations is open ended, as you get no hints in regards to how the user wants things to look or behave.

This means that some clients just ignore it – to some conflict and chagrin – Wayland SDL and GLFW backends or clients like Retroarch do not implement them at all, for instance. The inflammatory thread in this MPV issue also highlights the problem.

The “I need to draw decorations?” problem becomes worse when the contents the client wants to present is in a format that is hard or costly to draw decorations in because of their rendering pipeline or restrictions on colour formats that should be used, incidentally, the case for games and video playback. This is where the wl_subsurface protocol is needed, and it maps back into the performance perspective.

The tactic is that you split the surface into the main contents area with one buffer format, and draw the decorations in slices using some other. These can be infinitely many and a fun way of making all compositors crash right now if you know what you are doing.

For operations like drag- resize and transforms, these becomes painfully complicated to deal with as you may need to wait for all surfaces in the tree to be “ready” before you can use them again. They can easily consume around ~12 file descriptors even if the client is being nice, and with a few tricks it can become much worse.

It is to no surprise that GTK, EFL and others agree on the current situation, as they have already done the work, thus this empowers them at the cost of everyone else. Pundits also typically chime in and say something like “everyone is using a toolkit anyway” to which I say, step out of your filter bubble and widen your sample set, there are plenty of “raw” clients if you know where to look. The natural follow up from the same crowd is something to the effect of “you shouldn’t write a wayland client manually yourself, use a toolkit” – which is nothing but a terrible excuse and undermining the point of agreeing on a protocol when the details gets masked inside library code, it means moving the complexity around, making it less visible, rather than actually reducing complexity.

Adding a dependency to a million-line level codebase is a really weird way of making something “simple”.  I will keep my less than polite response to this to myself and abuse a quote from the, relatively speaking, more balanced Bill Hicks:

Suck a tail-pipe, fucking hang yourself, borrow a gun from a Yank friend – I don’t care how you do it. Rid the world of your evil fucking machinations.

If the point of wayland is, in fact, the often claimed “make it simpler” (and not say, transfer control over a large part of the linux ecosystem to your organisation), when the suggested solution turns out worse than the dominating solution and your counterargument to those problems is “hide it in a library” – you are being dishonest and deceptive or dumb, it is as simple as that.

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