Author Archives: bjornstahl

About bjornstahl

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Senseye 0.3

Finally tagged a new release of the very-much-in-progress experimental mixup between reverse engineering, visualization and debugging. Overview presentation slides can be found at: https://speakerdeck.com/letoram/senseye and the code can, as usual, be found at: https://github.com/letoram/senseye Make sure to build and run against an … Continue reading

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Digging For Pixels

A few months back, there was this buzz on Twitter and Reddit in regards to the possibilities of automatically extracting raw images from dumps- or live- memory. I was a bit indisposed at the time, but thought that now — … Continue reading

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Senseye 0.2

Senseye has received quite a lot of attention, fixes and enhancements the last few months and is well overdue for a new tagged release. Highlights (not including tweaks, performance boosts, UI and bugfixes)  since last time include: Translators: It is … Continue reading

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Next Experiment, Senseye

The development strategy behind Arcan has always been to work with experimental proof of concepts doing ‘traditional’ tasks in odd way and use that as feedback to refactor and improve the Engine, API, testing and documentation. For instance — the … Continue reading

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Removing the Scaffolding

Those of you that are monitoring the Github page have likely noticed that a lot of things has changed during the last few days. The lack of activity on this page in recent months do not correlate to a lack … Continue reading

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Not Dead

Far from it! Unfortunately, a whole lot of the changes ahead are a step up in technical difficulty and low on visual goodies. The tentative plan at the moment is a 0.5 push in August, which depends a bit on … Continue reading

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Looking Ahead

While there are quite a few enhancements planned as evident from the issues tracker on github, the subset that is currently being focused on in the near future and what it will be used for is not quite as clear, … Continue reading

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0.4.0 Released

This was long overdue, but I finally got satified enough to tag a new release. A lot of engine- “under the covers” work in this one in regards to the LuaAPI, documentation, build systems, portability and performance to prepare for … Continue reading

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0.4.0 Quick Update

The next release is just around the corner, assuming no big show-stoppers appear during testing. Without making any promises, it seems likely that 0.4.0 will be packaged and pushed 30/1 or 6/2. Update: there wasn’t much in terms of show-stoppers … Continue reading

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0.4.0 WIP

Closing in on libretro-3d core support

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